Subject: Persona: Konohana sakuya Fri Apr 08, 2016 2:57 am
Konohana sakuya:
Spell Name:Persona, Konohana sakuya Rank:D Rank Mana Cost:10 Magic: Persona magic Class:summoning Element:Fire Effects:Summons up the spirit of Konohana Sakuya to aid Chi, Sakuya is weak to Ice but is very good with fire spells and healing. Konohana Sakuya can take 4 hits of any same ranked spells as her but only 2 from ice and one from spells higher ranked then her. Sakuya will rank up with Chi but won't rank up to the same rank until Chi is the same as her, then they will rank up together. Konohana Sakuya is weak to Ice and water magic and is strong against ice magic. Duration:sustainable Cooldown:1 turns
Spell Name:Dia Rank:E rank Mana Cost:5 Magic: Persona magic [Konohana Sakuya only] Class:Healing Element:Fire Effects:this spell heals up 1 E rank of damage for one turn thanks to the persona's healing ability. healing will rank up by 1/4 for every rank increase on Sakuya. Duration: instant Cooldown:no cooldown.
Spell Name:Agi Rank:E Mana Cost:5 Magic: Persona magic [Konohana sakuya exclusive] Class:offensive Element:Fire Effects:Sakuya uses her magic to send a small fire projectile at the desired target, causing fire damage. damage will increase half a rank for every rank up Sakuya gets. Duration: instant. Cooldown:N/A
Spell Name:tarakaja Rank:E rank Mana Cost:5 Magic: Persona magic Class:supplementary Element: Fire Effects:the persona uses their magic to increase their user's defense by one rank for three turns. if used in succession, the duration goes on for three more turns but the defense doesn't increase. if the persona ranks up, this spells buff property doesn't go up. Duration:instant- 3 for the buff for initial use, 6 for two uses, 9 for the three and last use. Cooldown:N/A
Last edited by Chi toegami on Wed Apr 13, 2016 1:23 am; edited 1 time in total
Before i say anything, These are NOT complaints but what I as a moderator feel is wrong with your spells as I feel that they break the rules. Now let us begin
Magic:
Name: Persona magic Caster or Holder?: caster Element: light/holy Description: Persona magic is used by tapping into the person's true self and having the person accept their other side they hide from others, then use the true self manifested into the persona to fight. the user must either say "persona" or the name of the persona they want before it is summoned. strengths to this magic is: the persona grows alongside the user, the persona has a set element and is able to use spells of that element by sapping a small amount of mana from the user, the persona can give buffs to the user and debuff the opponent. Persona's can do buffs and debuffs with defensive and offensive properties but their is a limit with the spells the persona, being 8 spells, that can varies between buffs, debuffs, healing, magic spells and physical spells. persona's can be changed but only once ever four posts
Weaknesses: the spells can involve sapping health from the user, the stronger the physical spell, the more health lost, the persona is always weak to two elements and can never block or evade them, meaning the user loses double the health they would if they were targeted by that element of magic and finally, if the user is silenced, unable to speak, they are unable to call upon their persona.
Firstly from what i gather this is persona magic from the persona game. Since this is the case, most would assume you would be able to summon an array of personas, which I believe to be the misunderstanding. If this just a singular magic as in doesnt summon then it has to be pulled. And since summoning rules arent up it would have to be pulled for that too.
My previous comments still stand regardless and if you read the rules you would understand why.
» Hello peeps Mon Aug 01, 2016 10:54 pm by Lyra Vollan
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