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 Claire's starting spells (which definitely don't feel the heat as much as before)

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Claire Anderson

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Posts : 30

PostSubject: Claire's starting spells (which definitely don't feel the heat as much as before)   Sat Mar 05, 2016 11:18 am

Spell Name: Flint
Rank: E
Mana Cost: 5
Magic: Primary
Class: Support
Effects: Can be used as a lighter
Speed: N/A
Duration: Instant
Cooldown: N/A

Spell Name: Taunt
Rank: E
Mana Cost: 5
Magic: Primary
Class: Support
Effects: Creates small flames in the form of the words "bring it on". Used to taunt opponents.
Speed: N/A
Duration: Instant
Cooldown: N/A

Spell Name: Smoke
Rank: E
Mana Cost: 5
Magic: Primary
Class: Support
Effects: Creates a small smoke. Used to fill up the spell application form because I cannot come up with anything else. Just roll with it.
Speed: N/A
Duration: Instant
Cooldown: N/A

Spell Name: Fireball
Rank: D
Mana Cost: 10
Magic: Primary
Class: Offensive
Effects: Fireball. D-rank damage. 1st rank burns. 20 m range. 4 m AoE
Speed: 10 mph
Duration: Instant
Cooldown: 1 post

Spell Name: Fire Dragon's Iron Fist
Rank: D
Mana Cost: 10
Magic: Primary
Class: Offensive
Effects: Punch. D-rank damage. 1st degree burns. 
Speed (?): 10 mph
Duration: Instant
Cooldown: 1 post

Spell Name: Fire Dragon's Claw
Rank: D
Mana Cost: 10
Magic: Primary
Class: Offensive
Effects: Shoots fire from feet. Each foot shoots a pillar of flames that is 10 m long. D-rank damage. 1st degree burns.
Speed: 10 mph
Duration: Instant
Cooldown: 1 post


Last edited by Claire Anderson on Tue Mar 08, 2016 2:07 pm; edited 1 time in total
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Videns

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Posts : 51

PostSubject: Re: Claire's starting spells (which definitely don't feel the heat as much as before)   Tue Mar 08, 2016 11:57 am

Don't forget about enchantments or buffs. For another E rank spell you can make an immunity spell for an ally in a thread so tgey don't take damage from your spells accidentally.

Also remember how E rank spells are described: Equivalent to a Magician's party trick. Maybe a little illuion of some kind woth your fire?

Just a thought. Also add speed to all your spell thanks.
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Claire Anderson

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Posts : 30

PostSubject: Re: Claire's starting spells (which definitely don't feel the heat as much as before)   Tue Mar 08, 2016 1:46 pm

Wait, what speed? If you mean the speed at which projectiles travel, that would only apply to Fireball and Claw, right? Because well, Iron Fist is a punch, I honestly wouldn't know how to quantify the speed of a punch... Or of the spark of a match for that matters o.O

EDIT: nevermind read the rules again. Speed added. Although I should point out, the topic with the rules on the spells has the new rules (with the speed), but still the old template (without the speed).
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Blizz Snowfang

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Posts : 29

PostSubject: Re: Claire's starting spells (which definitely don't feel the heat as much as before)   Sat Mar 12, 2016 11:49 pm

I just want to ask about the spell's amount, I ask LeeAnn previously, she stated that the starting amount of spells would be 3 E-rank and 2 D-rank, wonder what is the real amount? :/ (since Claire has 3 D-rank)
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LeeAnn

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Posts : 237

PostSubject: Re: Claire's starting spells (which definitely don't feel the heat as much as before)   Sun Mar 13, 2016 7:29 pm

Hey Clarie

Regarding Blizz's comment, you can stick with your current spelsl just have to actually train one of those D-ranks is all.

But here are the things you need to fix:

Fire Dragon Iron Fist: Add the range

Fire Dragon Fire Claw Add the range
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